Monday, October 8, 2007

Junk Busy

Busy, unfocused. Busy. Forgetting things. Busy.

Saturday, September 29, 2007

First time messing with sculpt mode

busy busy busy busy...
I'm still no good at using Blender. Ugh. Shouldn't even try modelling - rigging, animation and retexturing are the skills I may actually need... T_T

Thursday, September 27, 2007

Trying to figure out Blender

Urg. Blender has some really nice features, but it's still about as easy to use as 3ds Max.
So, the group I got myself into in our Games and Virtual Environments decided to make an adventure game. Apparently in 3d.

2d would've been fine, and even kinda easy, but for the sake of learning and challenge, we seem to be going the hard way...

I can't extract the model from the module, so's I'll need to make a retextured version based on the .3ds model Ben had.

Saturday, September 22, 2007

When my pencils don't suck


I was trying to highlight the difference between "warm-up" and "actual", but it may actually be the difference between having an image in my brain, or not.

So, it's Azalea, my pet Exalted character. You've seen her before. Ideas do develop, and mature, and so forth. I haven't actually really played much second edition, but I still like it. The ruleset is intriguing and stylish - I actually think that by taking certain elements away, it would be about right for a Dragonball-ish game.

Ahh, DBZ -- there's a series with such wasted potential. Kind of like Naruto Shippuuden. I'd bet it could be one of the best series, if you'd just cut about 12 minutes from every episode. Oh, and tell the actors to speak just a bit faster. T_T

Sack o' Confusion

This time, I did the warm-up in OC.

So, got my GUI thing doing something, at least. I do have this feeling it's horribly slow right now, though...

Concentration problems do not seem to apply to code-work... but I did find one piece of software I wrote a while back is horribly broken. ;_;

Drawing shall commence after sleep. Coding takes a lot of time and attention...


I'm amused. Jet Li writes:

In Chinese, kungfu is a mark for time. You can use kungfu to describe anything as long as you've spent a lot of time working on it. For example, you can say that a chef's cooking kungfu is great. Because that chef has taken 10 to 20 years to gain those abilities. Since wushu takes a lot of time to learn, so you can say your kungfu is great. But wushu actually means the art of averting conflict. Wushu includes culture, discipline, philosophy, technique as well

Thursday, September 20, 2007

Something Confused

Warming up... Sometimes I don't know myself what is coming out of my pencils. All I can offer for this, is that I was listening to "It's the end of the world as we know it (and I feel fine)"...

Ben claims I may actually do better work digitally than with pen and paper. I find that this is actually possible, and the thought terrifies me. Oh well. The above is very sloppy, but I kinda like the face. The rainbow effect worked okay.

The title comes from my recent lack of concentration. My head's been terribly fuzzy, I haven't been able to focus on the things I should.

I've been pondering the digital/pencil side of things, and I've concluded, that while I draw better with pencils, technically, the fact that the actual tip of a pencil has a varied shape, as well as the fact that I can keep on re-drawing digitally combined with the zoom function, is what gives the edge to digital work. This is an issue of, well, of eyesight as well as the fact I'm a relatively sloppy drawer. Not like my brother, who's first line is always the final one, too. Although, he still doesn't get line weights, really.

Friday, September 14, 2007

Random productivity

So... Ben did, in fact, have my Arbyfish model stored. Textures need more work, badly... but, now I haves it! Mwahaha!

As a downside, it's not animated --- at all, really.

I also did a Prismatic Dragon skin recolor... but, it's still quite horrible. The textures - including the original used with Prismatic Dragon - is stretched weirdly. Mmdunno. Maybe I should try it with copper dragon, instead... I also didn't change the reflections or anything.

Thursday, September 13, 2007

So, I'm taking a course on Games and Virtual Environments

Took me longer than I thought... but today, I've been Inspired.

This is, like, half-way between sketchydoodle, and something pretty nifty. I probably won't finish it, though. Kinda a shame.
I think it's a guy, BTW. Aasimar Paladin or Crusader, probably.

Oulu as a city --- or rather, the IT people here, are actually sorta trying to push this as the Game Development hub of Finland or something like that. That's what they told me at the PuzzleScape promo party, at least. And that's way more free advertisement for Farmind than I should do.

Any way, there's this Game Research Unit at Oulu, Y'know, people responsible for this, for an example.

Interesting stuff. AirBuccaneers seems like a pretty cool idea, and it's giving me some ideas, too.

I did do a re-skin of Prismatic Dragon for Galactic Destroyeriffic purposes, a while back. I did also make an Arbyfish model, but I don't have that anymore. :(

Wednesday, September 12, 2007

More CG junk

Okay, so after my classes were over I came back home... and effectively crashed. I slept 'til 8 PM or so, and then... well, I haven't really done that much today, all in all. :(

This is still terribly lazy and sloppy CG, but better than yesterday.

This is really kinda bad news.

Okay... OpenCanvas 1.1 doesn't work with my machine anymore. Reason unknown. oC4 works fine, but it's Shareware. It works currently thanks to reinstall monkeys, but only for a month, I think.

Havn't done CG in a while. Rusty. Lazy, too.

Wednesday, September 5, 2007


This is.
Oh, well.


Thursday, August 30, 2007

Something, just something.

Dentist's appointment I had. Allowed to wash my teeth, I'm not. Not until tomorrow, anyway. Blargh.

Wednesday, August 29, 2007

Randomness... Something...


Aw, shaddup! You lost in the end, anyway.

It's so awful... *sob*

Sleepy and sick, or something

Not feeling too sharp. Um, nothing above is too bad, really. Nothing especially good, either. It's something I definitely wouldn't post in any gallery, though.

I've linked this tutorial before, but it bears repeating.

Monday, August 27, 2007

No, that would take too long. let me sum up.

I was on an isometric kick, and my brother appeared. I started explaining stuff to him, how the whole projection thing works.
  • square half as high as wide, from mid point of each edge, a line.
  • You must draw the top square or you lose track of stuff, and end up like bottom-left.
  • when in doubt, draw a line in same angle as the diagonal lines. things must line up.
  • if you can draw a square, you can draw anything. Maybe not well, but...
So, I did the above in Graphics Gale. very useful as a guide. Go an' make some of your own.

If you work in PS or something, make the initial image something like 800x400, and once you have the grid, start putting big color circles on a separate layer. Works amazingly well.

Next, the topic of art styles came up.
  • You can draw a head-shape from almost anything, but I don't enjoy it.
  • Neck style in One Piece, simple but looks good, nya!
  • After you know the rules, you can break 'em.
  • If you draw lots, your arm will learn certain shapes and you can "cheat" when drawing them.
  • Draw robot/mannekin shapes, to learn the shapes and pieces of everything.
Then, we touched on animation, shortly.
  • Using balls-and-lines skeletons to figure out the limits of movement. The line can become shorter ( you can calculate or graphically derivate it by flattening a circle ), but they generally cannot become longer.
  • On paper, you can just draw each position on top of each other, then trace 'em ( with paper/on computer ) later.
  • Once you have a skeletal model, you can flesh it out. in the graphic sense. Heh.
In other, unrelated news:
  • GDM in my mind
  • School starts soon
  • Dentist's appointment tomorrow
  • Coding, drawing --- such joy.
  • I wonder how long it'll last...
  • Paperdoll sucks, but Photoshop's file format is good.
  • Need a tool for tweaking .ben
  • ...ben-edit? bend-it?
  • Isometric... Disgaea... Game programming... Tactical Combat... Maneuvers... XPH...
Stuff like that.

Why haven't I graduated yet?

That's a good question, isn't it?
I've somehow managed to catch a cold. Or a flu. Whichever.

Stuff, GDM
Been doing some Java stuff - and enough MinGW & SDL stuff that I can do something with it, if I want to.

Writing, planning... how did it go again?

Plotting, Meditation, Torture and Knitting. Oh, yes. The White Arbyfish way.

More new stuff soon somewhere.

Sunday, August 19, 2007

More junk - delayed.

I'm coding, like a bunny!
The rage against Java is subsiding, Eclipse is quite pleasant.

...I wonder, what's going on with GDM, now?

Wednesday, August 15, 2007

Still not back!

Refreshing my Java skills --- they've actually gotten a bit better these last few years -- or rather, my generic coding skills have. I'm still a bit bad with objects, though.

Writing a tic-tac-toe game. It was an unfinished thing I originally meant to use to study simple AI-type stuff, but never finished, apparently due to simple lack of understanding on Java's syntax, it seems now.

In any case, more drawn junk.

Tuesday, August 14, 2007

I'm not back!

Well, you see, big test coming up. I'll try and post something as long as it doesn't take too long, though.

Holiday, Crawfish/Crayfish/whatchawannacallem fishing - I didn't participate. I did swim and sauna quite a bit. Dropping some weight, too. Currently 'bout 5-7 kg gone, still fifteen more to go, or so.

Tuesday, July 17, 2007

Away for a while

I'll be gone... I don't know how long. Maybe less than the usual delay between posts these days. Maybe more. Or not.

In any case, notifying since I know.
And I was gonna post something today - just, no time to draw and scan, everything is packed and so....

I will be drawing stuff while I'm away, I promise!

Friday, July 13, 2007

Sketchydoodles... er, 8, I think

I have something of a dislike towards caricatures. However, the use of strong geometric shapes and quick creation of distorted characters is useful.

Just heads, this time, though. I draw lots of heads. How lazy of me.

Using distinct geometric shapes does make things easier to rotate and manipulate, and thus animate, definitely.

It goes from weird blocks to geometric shapes, to something I blame Eiichiro Oda for.
Well, I ranted enough yesterday, so this should do for today? Roight.

Thursday, July 12, 2007

Status report / Something

This would have been a no-art post, but I figured, "Might as well draw something", so I spent five minutes on this. After I drew the face and the collar, I thought "Hmm, I'm getting a sorta Knives-like vibe from this... bah!" and so on. Might have guided the rest of the drawing just a bit.

Roughly five minutes means... well, the anatomy's about as correct as anything in Hellsing manga, anyway. Hirano's "Whatever" take on the romanization of names is interesting - basically, all of them are literally rather inaccurate, phonetic representations of the actual spelling - which he doesn't even know in some cases.

Apparently, one of the things learned after almost two decades of drawing stuff, is the ability to draw straight lines. Who knew? Couldn't do it 'round ten years ago, yet.

I was reading Wikipedia, specifically the sections on Finnish language, politics and military. From the languages I ended up reading on Quenya again, and other fictional languages, such as Newspeak.

Admission: I've never read 1984.

Wikipedia can become an amazing waste of time, no doubt... but time wasted there is actually mildly useful. I did spot some of the Finnish-language tie-ins of Quenya. I did also find out 'bout several languages which branched off from Finnish a while back, and... well, lots of stuff, really.

I'd thought I had more to say, but something - perhaps lack of sleep - is driving it from my mind. Oh well.

I've been looking at things like exercise, work and studying these last two days - Initially after school year ended in April, I splendidly managed to avoid getting any sort of a job - I don't really regret that too much, as I felt immensely disinterested at working at the time. However, for the most part, I haven't used my time as efficiently as I'd have liked. There has been little drawing, coding or writing done, for no good reason. I have managed to exercise just a bit, sufficiently to stall above a state of "Completely Doomed," roughly around something like "Not Entirely Horrible."

Financially... well, no way 'round it, I'm flat broke. I don't have any unpaid bills right now, though. I'll probably have to get a part-time job during the next semester. Still, practically free University education - such bliss!

I spent four days in Oulu with my brothers - basically we just ate, watched movies & Anime and slept. I found myself liking "Transformers," although the rather impressive theater we were in might have had something to do with it.

Note to self: add some links later...

Monday, July 2, 2007

Sketchydoodles? Yaw! #7 I think!

I have trouble drawing certain types of long hair. Hmm. I do like the hands, though.
Spiky-haired hero, good, good...
The block, while not indestructible or anything, will always recover.

Saturday, June 30, 2007

Still alive and drawing

Long time... well, it feels like a long time, for some reason. Drawing stuff. Not drawing stuff I can post, though. Not particularly inspired right now, but wanted to post something.
I've drawn Terra so many times, I can draw her - badly, perhaps - any time.

Wednesday, June 27, 2007

Something surprisingly nice

Okay, today/yesterday, I didn't get any drawing done, really. Always bad. Wanted to post something, though.

My initial plan was to make more studies, but I ended up not doing any, as you can see. Basically, this came as a part of my master plan of not worrying 'bout art quality too much.

Horrible Terra, sucky 'Tim, too mature Trista, and it doesn't get much better from there, really. I had a bit of fun with the arrows, though. It's clear, I can't make up my mind considering some design choices, though.

The 'fish turned out disturbingly cute.

Tuesday, June 26, 2007

When in doubt, do studies or Something!

I drew earlier today, but it's not blog-worthy. However, I was starting to feel like I'm neglecting this blog, so I went and tried to draw something just for this blog.


So, I resorted to doing studies -IE, copying via the power of my eye - from pro comics. Always educational. Fairy Tail and Mx0, in this case. Both rather fun shounen series.
I need to do more copies. T_T

Manga drawing -- I actually own a book from How to draw Manga series, titled Ultimate Manga Lessons 1: Drawing Made Easy. It actually has pretty much everything you need for drawing your own manga - as a downside, it's mostly a rather basic book. However, as I browse it I occasionally run into rather interesting tidbits of information, such as that on average, you need to draw 5000 pages before you can consider going pro. Also, it's generally a good idea to draw hands the size of head+hair - it looks more interesting than drawing smaller, more realistic hands.

...Which reminds me, Piro used to draw these really tiny hands... He still does, actually -- or rather, he draws large heads. Hands are still kinda small, but they're drawn better so maybe that's why it doesn't bother me anymore.

....Mmm, I think they're a bit bigger, these days. sorta depends on the frame.

Thursday, June 21, 2007

Something for midsummer time.

Midsummer festivities. I'll be away for a few days. While there have been periods of unexpected inactivity before, I'll try and notify you of such periods when I know of them beforehand.

...That doesn't make sense on a very basic level.

In any case, I'll be away 'till Monday, so here's something to tide you over. More character-design type stuff, really. Conceptartsy or something.

Oh, and there's a comic to read, too! It turned out rather light in shade, this time.

The general preference in comic-art is, that the pencils should be as much all there is as possible. We've ended up using quite a bit of CGI on parts, and sometimes details get punched up with ink, but usually that's not the case. Such things as the scanner used, and the monitor used, affect the finished product quite a bit. Looking at it now, I feel I could have been a bit bolder with the light/dark variance. The top frame could use a bit more clarity. But, all in all, it fills it's purpose and we chose to publish now instead of holding it back even longer.

Wednesday, June 20, 2007


This is for all of you five people who read this blog. Large parts of this will be covered by the mighty Bubbles of Speech. No blatant errors for the most part, maybe the bracers could be a bit lighter tone to match the breastplate.

Would'a finished tonight, but Paint Shop Pro 9 crashed as I was editing the file, and I don't feel like redoing the rest tonight. (2:20 AM local time.)

This page is very late, again, and the second page for this year. Hopefully, next one will come out faster. I'm taking steps so that the next page will only be delayed by stuff like studying, socializing and work, and, y'know, productive stuff like that.

Socializing is productive - and difficult - if one's as much of an introverted recluse as I am. Really.

Tuesday, June 19, 2007

Random Character Something!

Random randomness....
But, I like it! Random Characted Designs FTW!
Worrying 'bout anatomy and whatnot is for the weak!

Next comic page progressed again, FWIW, and even the forums should recover in time. Yes.

Today's classical: Tchaikovsky's Swan Lake

Thursday, June 14, 2007

Bunch of faces

There's a difference between drawing and being creative. It's quite difficult to will oneself to be inspired. I won't claim that it can't be done - that would be silly. But, still....

If I've become less vocal as of late, I can only blame it on myself. I am really quite boring all in all.

Shikkari... shikkari... shikkari...

Wednesday, June 13, 2007

Something Trista

I like this one.

No background, though...

The folds are all over the place, that is, inaccurate. Limb lenght is sorta iffy, and it might have been better if I'd indicated rest of the fingers on her left hand... maybe.

Saturday, June 9, 2007

Sketchy NETTG:TEY scene

This is mostly based on the sprite comic.

I rather dislike showing stuff of this level to people, but that feeling is also something I need to get rid of. K1 lacks his customary circlet, but is wearing the standard armor. I did consider guns, but that's not the way the pose worked.

Oh, and K1 would probably be delighted 'bout the combat, and not really worried 'bout the fact he's, at that point, facing overwhelming odds.

K1 was a "bad idea" of sorts, since he's where Terra dumped all those feelings that weren't conductive to survival, like I wanna blow something up! and I don't wanna do what others tell me to do! And thus...

Problematically, Terra didn't exactly cut those parts away from herself either, but instead dumped her at-that-time emotional baggage there. Really, what allows K1 to function as intended - sorta - are the experiences that are downloaded back to Terra....

Or, that's roughly my interpretation of the situation.

Thursday, June 7, 2007

This makes how many somethings now?

I bet it didn't even put up a fight... Probably didn't taste that good.
I intended to draw a knife and a fork there too, but forgot....

Honestly, I don't think Terra has that bad table manners at this point in story, anymore... maybe she's being petulant since the food wasn't that interesting? Who knows.

Saturn is actually poking fun at me, for not drawing anything recognizable as a food. Or maybe
at the 2-d existence of the plate there. One of the good reasons for a review process on the comic is that, frankly, I often times completely forget to draw something in.

Sunday, June 3, 2007


The pose is very boring, since I was mainly developing certain design ideas here, so I wanted a bit more clarity in what stuff goes where.

If you didn't guess, this was influenced by Mahou Shoujo Lyrical Nanoha series, which - including it's sequels - is an exceptionally well-built and logical series. All in all, I think it transformed the genre quite a bit.

Thursday, May 31, 2007

Proper Something!

For a change, something that is actually a proper something.

That's confusing, but it's okay. This is actually very distantly NETTG-related, but we're talking of, like, the second cousin's niece or something.

I knew there was a way to draw the boots in a way that didn't imply broken angles, but I didn't quite get there. It doesn't look too horribly wrong, but it's definitely not right, either. I was a bit lazy on the fingers, but they're not obviously horrible. The gun is pure fantasy, without any contact points with reality. I quite like the hair style here, but I stole the split ponytail from something recent.

The background is uber-lazy, but does add to the image. A note to all hobbyist artists: Always draw some sort of a background, you'll need to learn to do it anyway, and it's an effective way of adding compositionary elements to the image.

Tuesday, May 29, 2007

Something in thumbnails

So I was thumbnailing, trying to figure out something to draw... but I didn't really come up with anything I liked, so here are the thumbnails. You will see them again, once this sheet gets filled.

I don't write enough in these posts, perhaps because I generally make them so late, it's hard to concentrate. Nevertheless, there should be some interesting stuff shortly, now that I'm used to being back here.

I did see Pirates 3. It was quite good, really. Epic, perhaps even a bit too epic.... But still, fun.

Monday, May 28, 2007

Most Curious Something.

The old OC1.1something, acts very oddily with two monitors and my tablet, depending on the mode, I presume. In any case, I ended up doodling this in PSP9. I have some pencil-stuff, too, but I'm still being way too critical, or something.

Today's theme: It's better to post something than nothing.

Right now, I'm not doing so good. I don't like deadlines, even with the whoosh noises. I mean, they're good for me, but I still don't like 'em.

Saturday, May 26, 2007

All systems operational

Get on with it!

A fragment of a sheet with bunch 'a doodles. The rest is just too sucky for me to post. I know I'm too critical most of the time, but... I can't help it, I guess.

Friday, May 25, 2007

We're currently experiencing technical difficulties

That's a royal 'We', as in I'm only talking of myself.
So, my scanner sorta decided not to work. No problem. I'm sure it's some sort of driver issue, it'll be fixed in a jiffy. Hopefully.

If not, I'll be drawing with my tablet.

Tuesday, May 22, 2007

Something, free of time #2.

I... actually like this?


I don't know who she is. Some sort of new wave heroine? Someone running on an obstacle course?

"Something" started as a way of keeping track of daily drawing, I don't really need to track that separately any more, so I'll switch to ordinary numbering from now on, probably.

I went over early NETTG line strips. They're quite good, really. A lot of it is badly drawn by today's standards, and quite a bit is blurry and dark - the scanner and monitor I had back then are to blame for that. Composition and pacing are really pleasant, I actually enjoy reading it. Too bad there's so little of it.

The pacing early on is quite nice, but it gets a tad compressed in chapter one, due to the glacial progress.

I need to draw more comics.

*edit* Of course, now I'm starting to spot errors. It's all edumacational or some such.

Something without a date


Hmm. I may have found -- or perhaps rediscovered -- something. Maybe. I have a slight problem with my "Something" files --- a lot of them have actual content of some sort, so just dropping them into my "something" folder seems somehow wrong. Also, I generally used a date-numbering system, which, while a good way of keeping track of when I draw, doesn't work so nicely with specific topics, which don't fit into the concept of "Something" that well in any case... but... where was I?

Numbers, right! Dates also have the problem - what if I draw more than one "something"-type picture in a day?

What is the difference between this and Sketchydoodles? Not much, except there's more thought in this. I guess this is, in reality, more of a sketchydoodle, but I never promised consistency in my file naming habits.

In any case, I would've drawn more little boxes, but the big sketch covered so much space, it already skipped so much I didn't want to.

If this post makes little sense, it's all your imagination. Yes. Or maybe I should sleep, take your pick.

I've been reading Planet Karen today. Nice and depressing.

Oh, and: the Fan Fiction Mailing List currently exists as a Google Group, mainly.

Monday, May 21, 2007

Mmmohdear... GD Junk

Amazingly blocked tonight.

The fun thing 'bout GD is that it allows me to play around with shapes and lines, without worrying too much 'bout looking neat, good or correct. This can be useful from time to time.

But, seriously. Amazingly blocked. I will post something less sucky tomorrow-ish. Was on a cabin for a couple of days. Still too cold to swim, in my opinion, but it was still nice. I slept and ate, and did very little else. I did have some books and my drawing gear with me, but it just didn't feel appropriate to either sleep or draw very much.

I wanted to draw something more sensible today, but my lines just wouldn't do it. Weird, sorta. I'll work through it, and you'll get something interesting someday, I hope.

There's plenty of stuff for me to draw, once I get past this. It's been a while since I've been blocked actually. This time, the reason is probably because of the silence a while back. Perhaps I'll do more copies or maybe drawing from photos - or nature - might help. I am lacking something - some sort of knowledge, or wisdom from my drawings.

Friday, May 18, 2007

Copying, not like Xerox

it's well known that copying is a highly effective form of learning, well, learning anything. It's also quite fun and easy, when you're feeling lazy. There is, however, one thing to keep in mind when doing it, and that is the why.

Basically, the reason you're copying something, is to get better, and to learn something from the one who made the original. In the copies above, I approached it as I do my own original drawings - by building proper understructure and working upwards from there. It was a much more educational experience than if I had just tried to match the original drawing line-by-line.

That being said, doing exact line-by-line, stroke-by-stroke copies is one way of learning to estimate distances and lengths, but that wasn't my goal here --- I draw mainly from imagination, not from reference --- sometimes even when using reference would be the wiser choice.

I didn't draw much today, I have a deadline coming up, (20th) which I cannot afford to miss. Deadlines do me good, but unless there's a downside to missing them, they do not matter much to me. Meaning, I run into some serious trouble every time I try to manage anything by myself.

Doing Ranma copies reminds me of how much of a genius Rumiko Takahashi really is. There is this rather interesting, organic quality to her drawings, and she gets away with a bare minimum of effort suggesting 3d shape. She also uses these relatively simple poses, and often uses this almost isometric PoV to set scenes. Her pacing is also quite nice for the most part.

That being said, I haven't been very happy with later volumes of Inuyasha. It starts out strong, though.

Is it wrong if I watch the Lucky Star opening on loop?

Thursday, May 17, 2007

Sketchu Reborn Reborushon!

Everything I draw looks horrible to me right now. Nevertheless, I need to blog more - it does me good, gives shape, form and purpose to my days. As I can just as easily sleep all days long and do absolutely nothing, this is kinda important.

I did the "what's going on with my life" ranting in my Finnish language blog, so no more of that.
I am in some sort of a transitional phase right now, it would seem.

In any case, art! Above, we have horrendous junk. Not particularly badly drawn, just pointless, slightly disproportionate and annoying. Partially because I haven't been drawing every day lately. my current posting ratio on this blog is roughly one post on 3 days out of five, which isn't bad all in all, but in practice, all the downtime is focused on few spots. Like everything else I do, my urge to draw varies seasonally.

...My English goes weird when I'm sleepy. This doesn't make sense on basic English language level, but I think you can decipher what I'm trying to say here, in my clumsy fashion, anyway, so it doesn't matter that much.

Lucky Star seems like a fun anime. How fun, exactly, I know not. But, fun. Plenty of other good anime this season, too.

The next comic page doesn't really have any hard spots in it, just work. I've been trying to focus on school stuff, so when I do badly with that, I do even worse with everything else. Timeboxing might be useful there, but suckiness in one area of my life does bleed into every other area, definitely.

I'm currently relying solely on a .7mm mechanical pencil for my drawings due to the fact I forgot my pens and pencils. I can buy new ones if I really need to, I guess, but even when I have my pencils, I still draw with just the .7 mechanical one relatively often, so it's not a big problem. Plus, there's a new scanner in the HP F380 multi-thingy. Relatively cheap ink cartridges for a HP device, too.

I just need to draw more, and write more. Consider this the end of a monosyllablous phase. Doing stuff begets doing more stuff, doing less-->doing less. So, when I reduced the amount of writing I did, it may have bled into the amount of drawing I did. I don't know, really.

Norihiro Yagi is so good that he's become one of the manga-kas whose name I'm committing to memory. Others being Kosuke Fujishima, Ken Akamatsu, Rumiko Takahashi and Yukito Kishiro, currently. Masamune Shirow I remember, but don't really pay that much attention to. Takeshi Obata's name I haven't memorized, but I do like his works, too. I'm not much of a Naoko Takeuchi fan, although her artwork is quite lovely in a shoujo way. I quite like Yoshiyuki Sadamoto, too.

Repeat of "quite." Fortunately I'm not writing prose right now.

Saturday, May 5, 2007

Something experimental... again

One wonders how dark this will turn out... as it seems these things look darker on the net for some reason. Well, shouldn't be too bad.

Terra's hair is like that because she's on the move.


Friday, May 4, 2007

Something experimental

Minimal drawing, much more painting than usual. Hmmm... Very quickly done since I Should Be Sleeping!

Monday, April 30, 2007

Doodling something!

References are for the weak! XD!!!!!1one

No-References are for the lazy!!! And Insane!!!!

...Ookay. Well, at least I drew something today...