Monday, November 9, 2015

Doodling something.

Mm... Paper's from a pile of way old print-outs. Might as well use it for something.
There is a definite weakness when using printer paper, when it comes to rendering with pencil, but it doesn't matter much for my purposes right now. I need to do a bunch of studies, to get some modicum of competence and confidence back.


Huh. Went through a lot of my old drawings, and I had the strangest thought:
"I can do better than this."

Wednesday, June 24, 2015

Dungeons & Dragons.

So. I splurged.

Sure, I could get the PDFs for free, but it's just not the same.
I saved about 35€ over buying locally, so I got them from the Amazon, Dungeon Master's Guide, Player's Handbook, and the Monster Manual.

I tried to participate in the beta test, but I couldn't get a group together because of reason, but I did peruse the playtest packages.

All in all, this is much improved. It's only less fun on a meta-level, because you could utterly wreck the old 3.x games by outscaling anything reasonable, as well as getting specific blanket immunities. However, for actual gameplay, this is much improved. I'll report more once I actually get the books from Amazon.

Sunday, February 8, 2015

Creator Existence Failure


Monty Oum, the creator of Haloid, Dead Fantasy and RWBY is dead.

All I knew of him was his name. I had no idea of his character or life.
Yet, his death had an emotional impact. I found that strange, and it took me some thought to figure out why - I mean, it's not like all the things he did also vanished.

Creative people dying... hurts.  They will never make anything more.
As long as they're here, the... potential range of things they might create, still exists.

News like this underline my own character flaws.

There's a great volume of works within me, enough that I am easily paralyzed by just trying to decide what to focus on.

I'm not saying that any of it is any good, or that it's... coherent enough to be easy to get out, or that I have the ability to do so to my satisfaction.

It's the "Poof, gone" which I find unacceptable.

Friday, January 16, 2015

Will it blend?

I think I used this title before.

I am learning new tricks.

It still has it's flaws, but I think it would be usable Firmly in the uncanny valley, though.

So. Blender modelling... check? Some extra work involved with going low poly, although we've covered making bumpmaps from high poly models.
Still need to get animations grokked --- I have a decent idea about texturing by now. After that, Unity.

Saturday, January 10, 2015

Getting back into the habit of blogging.

So, I'm participating in a gamedev class. Peachy keen. I'll be learning Blender + Unity3d.

There's a limited, but expanding list of things made with Unity, biggest name I recognized was Wasteland 2.

Blender skills increasing:
Modeling the character took something like two hours, and was completely painless, so that was fun. No hands or head, since I feel I should do those in separate files. Learned how to port meshes between different .blend files, so no problem there.

New monitor, new apartment, old new city.