Whether it was something in her blood, or the circumstances of her power awakening, Maharis was bound to Death ever since she climbed out of the plague burial pit.
As her arcane powers grew, her lifeforce waned, replaced by an unnatural vitality. Yet, she remained alive. Seeing an inevitable doom approaching, when all of her lifeforce would be gone, she desperately sought ancient lore to combat the grip of unlife. Whichever realm of death had made a claim for her, she had no desire to enter.
Her doom couldnt' be stopped. Seeking knowledge, she became more powerful, and more able to see uses for the unnatural energy within her.
For a time, she despaired.
She widened her search, learning everything and anything of her condition. If she could not remain alive, at the very least, she could anchor herself to the world, forever escaping wherever the fell force was trying to drag her.
Eventually, she found a way to cling to a semblance of life by fashioning a locket, which she made nigh-indestructible, layering magics upon magics unto it. Within, she hid her soul.
Eventually, what little life remained in her body was lost. Yet, she didn't stop. Her soul safely hidden within a phylactery, within a locket, the reaper did not come for her.
Her arcane might ever growing, she now resides in a tomb of her own making - a spire of black stone; A cyclopean needle within the city of Necropolis.
Maharis
Female
Lich Dread Necromancer 20/Mage of the Arcane Order 7 (CR 27)
LE
Medium Undead (human)
Init 9; Senses darkvision 60
ft., See Invisibility, Detect Magic, Arcane Sight ;
Listen
Languages whatevr
AC 41, touch 24,
flat-footed 34
(+7 Dex, +7 Armor, +10 natural, +5 deflection,
+2 Foresight)
hp 290 (27 HD); DR 15/Bludgeoning and Magic
Half Damage(shielded)
Immune poison, cold, electricity,
sonic, polymorph, mind, sleep, stun, paralysis, critical hits,
disease, death, nonlethal, ability drain, energy drain, breathe, eat,
sleep
Resist fire 30; Foresight
Fort 10,
Ref 24, Will 18 (+1 from luckstone)
Speed
30 ft. (6 squares)
Melee Touch +13, 1d8+5 +
Paralysis(DC 32)
Ranged +21 for spells
Space
5ft., Reach 5 ft.
Base Atk 13, Grapple 13
Atk
Options Charnel Touch, Scabrous Touch, Enervating Touch(swift,
Fear Aura vs. panic. Will for shaken, Metamagic(empower,
quicken)
Special Actions: Contingency,
Draw from Spellpool, Multispell X2
Combat Gear: Belt
of Battle, Bracers of Arcane Freedom
Dread
Necromancer Spells Known (CL 28th):
Base DC: 22, 23
Necromancy
9th(5/day)—Energy Drain, Imprison Soul, Mass Harm,
Plague of Undead, Wail of the Banshee
8th(7/day)—Create
greater undead, Horrid wilting, Mass inflict critical wounds, Symbol
of death, Blackfire
7th(8/day)—Avasculate, Control
Undead, Destruction, Finger of Death, Greater harm, Mass inflict
serious wounds, Song of discord, Vile Death
6th(6/day)—Acid
fog, circle of death, create undead, eyebite, geas/quest, Harm, mass
inflict moderate wounds, planar binding, waves of exhaustion, Aura of
terror
5th(7/day)—Blight, Cloudkill, Fire in the Blood,
Greater dispel magic, Insect plague, Lesser planar binding, Magic
jar, Mass inflict light wounds, Nightmare, Oath of blood, Slay
living, Summon undead V, Undeath to death, Unhallow, Waves of
fatigue,
4th(8/day)—Consumptive Field, Animate dead,
bestow curse, contagion, death ward, dispel magic, enervation,
Evard's black tentacles, fear, giant vermin, inflict critical wounds,
phantasmal killer, poison, summon undead IV
3th(8/day)—Crushing
despair, death ward, halt undead, inflict serious wounds, ray of
exhaustion, speak with dead, summon undead III, Vampiric touch
2th(9/day)—Blindness/deafness, command undead, darkness,
death knell, false life, gentle repose, ghoul touch, inflict moderate
wounds, scare, spectral hand, summon swarm, summon undead
II
1th(9/day)—bane, bestow wound, cause fear, chill
touch, detect magic, detect undead, doom, hide from undead, inflict
light wounds, ray of enfeeblement, summon undead I, undetectable
alignment, chill of the grave
Abilities
Str 10, Dex 24, Con -, Int 16, Wis 14, Cha 34
Special
Qualities undead traits, ,
familiar, scry on familiar,
share spells
Feats
2x Multispell, Corpsecrafter(+4 str, +2HP/HD undead), Rapid
Metamagic, Empower, Quicken, Cooperative, SF:Necromancy, Undead
Leadership, Eschew Materials, Ignore Material Components, Destruction
Retribution(undead explode 1d6/1d6per2HD 10ft burst, Ref 15
half)
Skills (roughly 53/390 points) Concentration +42,
knowledge(arcana) +33,
knowledge(religion) +33, spellcraft +33,
Hide +45
Possessions Combat Gear plus +5 tome, +5
manual (read), Haversack, Luckstone, Ioun Stone, Orange Prism, +5
Anchoring Leather Armor of easy travel, improved agility,
masking and fire resistance, greater, Belt of Battle,
Bracers of Arcane Freedom, +5 Ring of Protection, Amulet of nat.
armor +5, Broom of flying roughly 70K GP
Advancement
by class levels; Favored Class Dread Necromancer
Death
Throes: 28d8 burst, 30ft,
Spellcasting Short Range
165 ft. Medium Range 380 ft. Long Range 1520 ft.
Daily Spells
Death
Throes, Energy Immunity(Sonic, Acid), Foresight, Death Ward on
Imp
Contingency If
HP drops below 100, Ghostform
Permanency
Arcane Sight, Detect Magic,
See Invisibility, Tongues, Read Magic
Belt
of Battle: +2 init, 3 charges
renewed at dawn
Activation:
Swift
1
charge = 1 Move action
2
charges = 1 Standard Action
3
charges = 1 Full-round action
Bracers of Arcane Freedom
Activation: Swift. 2/day
automatic still spell
Tactics: Hang
back, nuke. Blackfire on self and undead allies. Avasculate,
Exhaustion, Acid Fog.Phylactery: Hidden within the Amulet of Natural Armor. A kernel of Hardened Adamantite, with permanent Nondetection and a fake Magic Aura on it.
Cohort: Shield
Other:
Human
Vampire Cleric 5/Crusader 1/Ruby Knight Vindicator 7