Thursday, August 30, 2007

Something, just something.

Dentist's appointment I had. Allowed to wash my teeth, I'm not. Not until tomorrow, anyway. Blargh.

Wednesday, August 29, 2007

Randomness... Something...


Aw, shaddup! You lost in the end, anyway.

It's so awful... *sob*

Sleepy and sick, or something

Not feeling too sharp. Um, nothing above is too bad, really. Nothing especially good, either. It's something I definitely wouldn't post in any gallery, though.

I've linked this tutorial before, but it bears repeating.

Monday, August 27, 2007

No, that would take too long. let me sum up.

I was on an isometric kick, and my brother appeared. I started explaining stuff to him, how the whole projection thing works.
  • square half as high as wide, from mid point of each edge, a line.
  • You must draw the top square or you lose track of stuff, and end up like bottom-left.
  • when in doubt, draw a line in same angle as the diagonal lines. things must line up.
  • if you can draw a square, you can draw anything. Maybe not well, but...
So, I did the above in Graphics Gale. very useful as a guide. Go an' make some of your own.

If you work in PS or something, make the initial image something like 800x400, and once you have the grid, start putting big color circles on a separate layer. Works amazingly well.

Next, the topic of art styles came up.
  • You can draw a head-shape from almost anything, but I don't enjoy it.
  • Neck style in One Piece, simple but looks good, nya!
  • After you know the rules, you can break 'em.
  • If you draw lots, your arm will learn certain shapes and you can "cheat" when drawing them.
  • Draw robot/mannekin shapes, to learn the shapes and pieces of everything.
Then, we touched on animation, shortly.
  • Using balls-and-lines skeletons to figure out the limits of movement. The line can become shorter ( you can calculate or graphically derivate it by flattening a circle ), but they generally cannot become longer.
  • On paper, you can just draw each position on top of each other, then trace 'em ( with paper/on computer ) later.
  • Once you have a skeletal model, you can flesh it out. in the graphic sense. Heh.
In other, unrelated news:
  • GDM in my mind
  • School starts soon
  • Dentist's appointment tomorrow
  • Coding, drawing --- such joy.
  • I wonder how long it'll last...
  • Paperdoll sucks, but Photoshop's file format is good.
  • Need a tool for tweaking .ben
  • ...ben-edit? bend-it?
  • Isometric... Disgaea... Game programming... Tactical Combat... Maneuvers... XPH...
Stuff like that.

Why haven't I graduated yet?

That's a good question, isn't it?
I've somehow managed to catch a cold. Or a flu. Whichever.

Stuff, GDM
Been doing some Java stuff - and enough MinGW & SDL stuff that I can do something with it, if I want to.

Writing, planning... how did it go again?

Plotting, Meditation, Torture and Knitting. Oh, yes. The White Arbyfish way.

More new stuff soon somewhere.

Sunday, August 19, 2007

More junk - delayed.

I'm coding, like a bunny!
The rage against Java is subsiding, Eclipse is quite pleasant.

...I wonder, what's going on with GDM, now?

Wednesday, August 15, 2007

Still not back!

Refreshing my Java skills --- they've actually gotten a bit better these last few years -- or rather, my generic coding skills have. I'm still a bit bad with objects, though.

Writing a tic-tac-toe game. It was an unfinished thing I originally meant to use to study simple AI-type stuff, but never finished, apparently due to simple lack of understanding on Java's syntax, it seems now.

In any case, more drawn junk.

Tuesday, August 14, 2007

I'm not back!

Well, you see, big test coming up. I'll try and post something as long as it doesn't take too long, though.

Holiday, Crawfish/Crayfish/whatchawannacallem fishing - I didn't participate. I did swim and sauna quite a bit. Dropping some weight, too. Currently 'bout 5-7 kg gone, still fifteen more to go, or so.