Sunday, May 17, 2009

Mangled this one up quite badly

So... yeah. Face was in a strange angle, and wasn't paying too much attention to proportions. Generally, I've had an 'off' day all day long. Lots of relatively interesting coding things circling in my mind right now, but no focus. 

Saturday, May 16, 2009

Something is more of the same.

Ah, advertisement. What would I do without you :P

Y'know I've been drawing somethings for four years now. I started after a year of drawing almost nothing, as Ben and I figured, "something's better than nothing". 

Time goes so incredibly fast. 

Thursday, May 14, 2009

Something is moar ad spam

Same as before, snailmail spam -> sloppy drawing. Actually looked at values a bit harder, this time.

My 3d OpenGL engine doesn't currently like meshes mixing quads and triangles, at least not in the same mesh. I wonder if that'll be a problem. OTOH, one can just select all faces and say "Turn to triangles" in Blender... 

I tested with some raw data -> copypasta. I'm thinking of writing a raw reader, just to hasten testing. I'm .... but, I'm rambling about something I haven't really talked about before, so nevermind.

Basically, it relates to something like this:

As you can see, I did write a RAW reader. 
Blender .Raw exports everything separately, so I had to load multiple meshes for this output - got to test my GLScene's capability of rendering multiple meshes. Neat.

Oh, and I convert quads to tris on the fly, although not 100% sure if that works.

So I learned something new today.

Not much of anything, admittedly, but SOMEthing

Okay, so I'm doing some OpenGL stuff, and once you've hand-written in one cube's quads, you start already feeling, "importing meshes from file formats can't be that hard." So, I took a look at what Blender exports.

Blender is... almost easy, these days. The UI looks terribly complicated, but it isn't. I did suffer a bit with texturing, but even that gets a bit easier. The stomach side is undone, and the mesh is broken in places right now. I'm going to have to leave it segmented too - this 'fish is meant for NWN1, which has some... basically, it doesn't animate much of anything --- or rather, it doesn't transform meshes. it just moves them around.  So, head and body at least need to be separate. 

...Not that I'll ever get done, seriously. I was just looking for file formats, is all. This just happened to be in the folder I was exporting cubes into.

Wednesday, May 13, 2009

Something the thirteenth.

Warmup. Referenced from an ad dropped in my mailbox. 

OpenGL is kinda neat. Well, no. But, a 3d API is kinda neat, VS. making one yourself. 
Still gotta do that at some point, just for kicks, but....

Well, that was... colorful. I had this lineart I drew, and started pushing and prodding it in OC, and ended up with this mess.

Now, mind you, I did learn something, perhaps, while doing it, but it sure ain't pretty. Despite all the pretty colors, too. I do like the teef, though.

Monday, May 11, 2009

I think I've told about this before

My planning was unfortunate for that game.

Edited in OpenCanvas, which Ben got me a while back. 

Oh, a quick speed tip: RAMDrives! Modern computers typically have 2-4 GB of RAM, and I generally have over 1TB idling.

So, I created a compressed RAM drive and pointed my Temp files there. This speeds up NWN2 load times, at least, significantly. 
you could even transfer an entire game into a RAM drive for play time, or at least it's resource files, and point the .ini files at them. I'm sure there's plenty of other similar tricks that can be done. Uses for a RAM drive are many.

Whipped up something. 

Probably my favourite chibi. Nice, B&W color scheme, not as complicated as Chibi-GD - who is also quite nice, actually.

Where does the time go?

Bleh bleh bleh. Not all in all that bad, but still bad.

Discovered kumikyouku niconico douga. I've been feeling fannish about Touhou series for a while - and they recently got an animation, too. Some of the most ridiculously overpowered characters there, based on some Troper's  analysis. As we all know, ultimate power is kinda neat.

Saturday, May 9, 2009

Third in a series

I pretentiously might call this one 'Genesis'. Spot the other two and get a virtual cookie!

Took actually something like thirty minutes, although I sort of idled... but, there was also this interesting thread about, y'know, context and, ugh, meaning.
I have an aversion towards all sorts of artiste nonsense, but it's not like it's entirely pointless.

Oh, and I almost always trip at first on the fact that Terra's practically a BABY. Her head is like, one-third of her height. The anatomy of a child that young is significantly different from older people's.

Everyone knows ConceptArt, but if I knew of Pixelation, I had forgotten.
Not that much code-stuff today, mostly just website backend stuff - a basic MVC framework in PHP, I did. I decided on JSON as a data storage format, since I don't want to turn postgres on....
This probably means there'll be minimal further development on my CSV - class. Oh well.
I'll probably do some joystick-controlled OpenGL cubes this weekend, at some point.

Still no job nor money. If I lose this apartment, then I lose it. That's life.
It's a shame, though - for what I pay for it, it's a relatively nice place.

Friday, May 8, 2009

Art! // Jittery 'n jumpy

Took almost long - maybe ten minutes. 

How much win can be fit into one thread? when it's a low-poly modelling thread at polycount, quite a bit. 

I didn't know flash could do that. I mean, quakelive, yeah, but it effectively downloads a rather large module first...

Very tired, energetic and thus jittery. Still stuff, lots of stuff... I'll start making sense eventually, but I'm in no hurry.

Art! // Insomnia-time!

About 2 minutes something.

Yeah, it's that time of the year, again. I'll be getting a good night's sleep sometime mid-october next, I believe.

I lost my sleep mask and I can't afford to buy a new one. I can't afford to buy anything, actually - I have no expected income and almost a kilo in bills.

I'm mostly happy right now. I'm doing something useful every day, like studying, coding, or job hunting. Also quite a bit of exercising.

Been spending time getting familiar with SDL - did some blitting, moving, keyboard input and such today. I expect to have an OpenGL scene with smooth shaded boxes sometime... um, next tuesday, maybe. On one hand, I have a test on Monday, on the other, I compiled SDLGears today, so I have some example to go on.

I'll probably encapsulate all the GL-junk in a GLScene class of some sort. Digressing.

Been hooked on Google Tech Talks, too. Set up a git repository on Trista (the old linux laptop).

Urge to draw is rising, too, but it's sort of low priority. I wish....
If wishes were horses....

Um. I really should be sleeping. I am tired. It's light outside, I can't get no sleep.