It's Nono from Gunbuster 2!
Or rather, it's a drawing eyeballed from a photo of a cosplayer in a booklet which came in a recent Cosmode magazine. In any case, it was done with a ballpoint pen, so... not bad. My eye's pretty decent with 2d shapes, at least, these days. Still, a somewhat pointless exercise.
I just wanted to post something. Plus, more views equals pizza. Or something.
In any case, I'll probably do more ballpoint pen stuff, as well as some Wacom stuff soon. I'll need to make another Japan post one of these days, but in the mean time, check out Heikki's Scrapbook, for his reports on the trip. ( link in the sidebar on the right side. )
I've been learning new things, but I don't have much to say about that, yet.
GDM should probably switch to GTGE, JMonkey, or maybe LWJGL ( my current favourite. )
There are so many game engines these days, that if one intends to do something, optimally one would test each and everyone of them before committing to one. It might be interesting, fastprototyping some game for each engine, at a pace of, say, one game per week. At least you'd end up with lots of games.