Okay, so I'm doing some OpenGL stuff, and once you've hand-written in one cube's quads, you start already feeling, "importing meshes from file formats can't be that hard." So, I took a look at what Blender exports.
Blender is... almost easy, these days. The UI looks terribly complicated, but it isn't. I did suffer a bit with texturing, but even that gets a bit easier. The stomach side is undone, and the mesh is broken in places right now. I'm going to have to leave it segmented too - this 'fish is meant for NWN1, which has some... basically, it doesn't animate much of anything --- or rather, it doesn't transform meshes. it just moves them around. So, head and body at least need to be separate.
...Not that I'll ever get done, seriously. I was just looking for file formats, is all. This just happened to be in the folder I was exporting cubes into.
3 comments:
What does ya get when ya sticks an ArbyFish in a blender? ArbyFish soup! 'Ere, try some! Oye's roight tasty!
Well, yea.
It doesn't look like much, but the mesh is nicer now - even if I chopped it to pieces. And now I'm skinning it.
Weird order. Drop it in blender, THEN chop it to pieces and THEN skin it.
It's loike makin' potatoes, but whackbirds! ^^
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