Showing posts with label character-design. Show all posts
Showing posts with label character-design. Show all posts

Thursday, February 8, 2018

Game character stuff.

Something something cast fist?


A lot of what becomes a game is art assets. On a recent interview, a modern game can have 10 Gb of art and maybe 200M of code.

This is a kernel, or a seed of sorts. Also, my camera is not a scanner. Clearly.


I ended up doodling in Piskel a bit. Fun, and usable, but not exactly what I intend to go for.
Just the keyframes, but at this resolution I'm not sure if any more is needed.

Still, I seem to be entering a pixel art kick .

Saturday, April 21, 2012

Quick character notes, chain link

My brain can be a pretty funky chicken from time to time. I know this to be true, for one of my blog posts - I actually went through my whole blog yesterday - was completely incomprehensible to myself, even, at least without analysis of some sort.

My work laptop really doesn't have the juice to run Diablo 3 - it's manageable with shadows turned off, but who wants to play like that? Hm.

I almost didn't draw anything today ( it's nine minutes to midnight), but I decided to draw something at least. Not very happy with it, not drawing in the sense of a craftmanship, more of a note on some characters.

Wednesday, December 15, 2010

Hello or Something


Sloppy color - face and hair is ok, though. Wanted to try my hand at another take of my new new Ameixia design.

According to this thingy there, I have 29 followers, most whom I don't recognize. So, a request - could you post a comment, and tell me how you found my little blog?