Showing posts with label nettg-related. Show all posts
Showing posts with label nettg-related. Show all posts

Friday, May 17, 2013

Galactic Destroyer Beast Landing Sequence Continued

 I'm especially liking the first two frames here
and...
I couldn't leave it entirely unfinished, now could I?

I had some scanner issues, the last image should use the correct settings, now. I think I drew this out to satisfy my animation bug - I do relapse every now and then. It might a sequence I might actually have some success in animating. I've done walk cycles, attacks, idle animations and such, but not much in the way of successful sequences. If I do, I'll probably go for Graphire + Plastic Animation Paper 4, which is free these days.

Also, Onepunch-Man's  - specifically the version drawn by Murata Yuusuke - decompressed sequences are somewhere in my head, too. So there.

There's another sequence in the image used in this post, although it's not quite as decompressed, in addition to being almost indecipherable.

Thursday, May 16, 2013

On the Subject of the Galactic Destroyer Beast.


First, drawing is HARD. especially when one hasn't done it in a while. 

Second, while it's almost never true that I don't have time to draw, it is often true that I don't have the time to ENJOY drawing. There's a difference. 

I've never gotten all the way through to explaining my concept of the Beast. visually it draws heavily on a lot of memetic things, but did  you know, for an example, that all of the head spikes can move independently? Or that the teeth can retract? 

Basically, the Beast form is a mobile transorbital assault platform. In the above picture, the eyespikes flare out and teeth retract as the body configures itself into firing mode - I would presume that majority of the energy gathers within the chest cavity before being released.

The secondary arms - Wings, if you like - have multiple configurations - they can spread a huge shadowy 'parachute' effect - which can also act as a solar sail, or they can fold out of the way to a minimal configuration - they also do duty as energy gathering/manipulation apparatus when they start glowing. 

The claws are primarily a weapon - not that useful for grasping, except for stabilizing the creature for firing. Same with the feet, which are also built for executing powerful leaps. I would presume escaping the gravity well requires energy manipulation form - wings, even with infinite energy are of limited use, especially when there's no guarantee the assaulted planetoid has an atmosphere. 

Mechanically, the back of the beast is somewhat vulnerable. It is, however, covered with potentially mobile spikes, not to mention that  the wings bend towards the back, and can probably emit enough energy to fry any potential assault. So it's more of a trap, as much as anything. 

As for size - it's kind of hard to estimate, but I would suspect that it's current combat form is only about half the size of an Evangelion unit, tops. Even this form has quite a few, what are essentially artificial limitations. During it's nine billion year long assault against the universe, the GD began enjoying combat, and even without Queen Serenity, was turning from a true omnicidal maniac into more of a blood knight. 

Of course, the GD also enjoys fireworks, so it probably would eventually blow up  the solar system it's attacking, but it might very well take several millenia of fighting before getting that far, especially if there's decent opposition to go around. Something of a best-case scenario, admittedly. 


The above is a decompressed GD landing sequence, in thumbnails. It probably doesn't make that much sense without my brain to interpret it, but there you go, anyway.

Question: Can someone explain to me the weird title capitalization syntax used in English language?

Wednesday, December 15, 2010

Hello or Something


Sloppy color - face and hair is ok, though. Wanted to try my hand at another take of my new new Ameixia design.

According to this thingy there, I have 29 followers, most whom I don't recognize. So, a request - could you post a comment, and tell me how you found my little blog?

Tuesday, November 9, 2010

Old stuffs.

I haven't seen this pic in a while, so I thought I'd post it. Some issues, but I actually like the colors, so....

Thursday, November 4, 2010

pixel-fu


Gotta do this too, from time to time. I wonder what happened to Chesu?

*edit*

So, yeah.
*edit2* click it. I dare ya.

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Wednesday, June 16, 2010

Character Design


I'm sure I had a spiffier title earlier today, as well as something to tell. Oh well, I'll remember it later. Or not.

This here's Ameixia. She's been following same themes from the start, but I finally have a facial design I'm happy with, including a super simple hairstyle, which should be easy to draw. Her hair's very straight and stubborn, and as we first meet her, she's not at her best, so it might be neater later....

Her hobbies include gemstone enchanting, deadpan snarking and suppressing her inner manic pixie.


This one is... some sort of a arcane trickster in a sword-and-sorcery type setting ( with maybe a touch of steampunk.) So, basically Eberron?

Friday, February 19, 2010

Old, old, old piece


This is still brilliant, in my opinion. All flaws aside, it has this really neat movie-poster thing going for it. I really like it.

To find this... Well, I didn't, outside my old web site, actually. I'm sure it's there somewhere. but... let me put it this way: I've drawn a lot. A LOT. Hoo boy. I found, probably hundreds of pieces I had forgotten whilst digging.

In any case, I may make another attempt at remaking this, with a bit more detail, and, uh, hopefully, skill.

What's going on here, then?



I'm just procrastinating, that's what I'm doing. I have more IMPORTANT things to do....

Thursday, May 14, 2009

So I learned something new today.

Not much of anything, admittedly, but SOMEthing

Okay, so I'm doing some OpenGL stuff, and once you've hand-written in one cube's quads, you start already feeling, "importing meshes from file formats can't be that hard." So, I took a look at what Blender exports.

Blender is... almost easy, these days. The UI looks terribly complicated, but it isn't. I did suffer a bit with texturing, but even that gets a bit easier. The stomach side is undone, and the mesh is broken in places right now. I'm going to have to leave it segmented too - this 'fish is meant for NWN1, which has some... basically, it doesn't animate much of anything --- or rather, it doesn't transform meshes. it just moves them around.  So, head and body at least need to be separate. 

...Not that I'll ever get done, seriously. I was just looking for file formats, is all. This just happened to be in the folder I was exporting cubes into.

Wednesday, May 13, 2009

Something the thirteenth.


Warmup. Referenced from an ad dropped in my mailbox. 

OpenGL is kinda neat. Well, no. But, a 3d API is kinda neat, VS. making one yourself. 
Still gotta do that at some point, just for kicks, but....




Well, that was... colorful. I had this lineart I drew, and started pushing and prodding it in OC, and ended up with this mess.

Now, mind you, I did learn something, perhaps, while doing it, but it sure ain't pretty. Despite all the pretty colors, too. I do like the teef, though.

Saturday, May 9, 2009

Third in a series


I pretentiously might call this one 'Genesis'. Spot the other two and get a virtual cookie!

Took actually something like thirty minutes, although I sort of idled... but, there was also this interesting thread about, y'know, context and, ugh, meaning.
I have an aversion towards all sorts of artiste nonsense, but it's not like it's entirely pointless.

Oh, and I almost always trip at first on the fact that Terra's practically a BABY. Her head is like, one-third of her height. The anatomy of a child that young is significantly different from older people's.

Everyone knows ConceptArt, but if I knew of Pixelation, I had forgotten.
Not that much code-stuff today, mostly just website backend stuff - a basic MVC framework in PHP, I did. I decided on JSON as a data storage format, since I don't want to turn postgres on....
This probably means there'll be minimal further development on my CSV - class. Oh well.
I'll probably do some joystick-controlled OpenGL cubes this weekend, at some point.

Still no job nor money. If I lose this apartment, then I lose it. That's life.
It's a shame, though - for what I pay for it, it's a relatively nice place.

Monday, August 4, 2008

30 minutes


You know, one of the reasons the amount of drawing I do drops significantly from time to time, is that I feel guilty about drawing instead of studying or working or exercising, cleaning, or doing anything non-hobby. Consequently, the impulse to draw evetually brings out a wave of guilt every time it comes... and then, there you are.
I have now assigned myself 3 hours per week for drawing and NETTG work.

3 Hours, not much.

My best result, getting used to it, is for last week, at 115 minutes. Still 65 minutes short. Interesting.

*edit*

This was on the other side. It's not bad, so extra service!



I drew this after re-reading some Ranma volumes, can you tell?

Thursday, July 17, 2008

Something in 15 minutes // in 20 minutes


Now which parts should be black, which grey and which white? XD

*edit*


More lineart-like stuff.  Couldn't be bothered to even crop this one, I guess.  There's something wrong with the twist, but, meh. This pose has just a bit too much wushu in it, I think, too...

Tuesday, July 15, 2008

More practice, Tablet, Paint.NET

Paint.net...

Well, it's much better than Paint, definitely. Still, it's no Photoshop, or Paint Shop, or Opencanvas.

Friday, June 27, 2008

I'm never drawing that armor again.


Which is a shame, since it's kinda cool.

Lineart, essentially. Some shading or color would be nice. Blame this one on the new Iron Man movie, or something.

But! Let me geek out for a moment about the fact that the university's scanning room has, not just an Epson A3 flatbed scanner, which I SERIOUSLY should abuse more. Epson does, like, the best scanners. But that's not all. There's also apparently a freakin' light table here! Also, the machines here have actual 16:9 aspect monitors! This is very noticeable as most monitors are, in fact, 15:9 or 14:9 or something silly like that. ( I probably should check the exact number. )
*edit* 16:10. That was it.

The art: I'm not entirely happy 'bout the face, looks kinda wide or something -- and I seem to draw really huge necks for some reason. Oh well. There's also no shading nor camo pattern, which would help and... eh. Take it as it is. Or don't.

Monday, March 10, 2008

Ben bribed me / Something

It's not much, but... it's not much. Well, I'm sort of happy 'bout the hands, I guess.

On other note, I got the permission to put up pictures of people, as long as they're not bad pictures. How ambivalent.

Well, it's better to apologize than it's to ask for permission, right? Update soon, then, I think...
Oh, and, the Forums went *poof*, it seems. Mmohdear....

Friday, January 25, 2008

I is done with DnD almost.

Well, almost, anyway. That is, the big adventure is over, and I can now leave that particular campaign lie with good conscience. People got to level 23, and then they were eaten by big dinoes.

Medetashi, medetashi.

I have no idea what that means, but that's what popped out of my phrasebook. ( See: How Esas learn languages. )

In any case, today's drawing is new, and quite awful, but not so awful that I wouldn't post it. I think it looks like Terra Incognita, maybe.

Sunday, January 20, 2008

So NOW I get my thing back.

Terra, a ***toss, assassin perhaps. A Dark Te**ar. Incriminating scene.

I've been watching sufficiently Hayate no Gotoku.

I really was hibernating, maybe.

Or just the panic is unlocking something. I'm definitely having some trouble sleeping.

Saturday, January 19, 2008

One of those things I wouldnt' really post...


Mm... Some cuteness, some dynamics. Sketchy junk. There's some even sketchier stuff still remaining. I may end up scanning some of it eventually.

Friday, September 14, 2007

Random productivity


So... Ben did, in fact, have my Arbyfish model stored. Textures need more work, badly... but, now I haves it! Mwahaha!

As a downside, it's not animated --- at all, really.

I also did a Prismatic Dragon skin recolor... but, it's still quite horrible. The textures - including the original used with Prismatic Dragon - is stretched weirdly. Mmdunno. Maybe I should try it with copper dragon, instead... I also didn't change the reflections or anything.

Wednesday, September 12, 2007

More CG junk


Okay, so after my classes were over I came back home... and effectively crashed. I slept 'til 8 PM or so, and then... well, I haven't really done that much today, all in all. :(

This is still terribly lazy and sloppy CG, but better than yesterday.