Showing posts with label color. Show all posts
Showing posts with label color. Show all posts

Tuesday, November 26, 2013

It's a Mock-up.



I'm doing another Game Jam thing - no more of it, because there's a decent chance I won't make it in time. In any case, I was doing some mock-ups, mainly to determine the style of palette to use.
I kind of like the one here, since it has this, sort of Commodore 64 vibe to it.

The strong orange-yellowish colors remind me of the first Castlevania, though.

The palette in the top-left corner is my initial one, trying to figure out the color harmonies. I ended up with this one after a bit of tweaking, increasing contrast and reducing lightness.

The original palette was kind of pastel-y.

I painted this mostly using the rectangle tool. It's kind of fun.
As you can see, I did poke around with some filters and adjustments.
This is about the correct size - I'm targeting 800x480, and going for the main character sprite to be around 64x96 pixels.

Worst case, this is all I'll have to show for it, but... mmh.

As for designing the characters, I want to think of them as designing toys. Part of the idea is trying to shut down my inner critic.

Mm... Locations, moving parts... Should be interesting.

Part 2:


Movement cycles


So, I was in need of a jogging cycle. I have done one before, but that one was really stiff-backed. I intended to go for 8 frames, but for some reason, I drew one with 6 frames - it's at the bottom.

I ended up inserting them in the computer, it looked strange without them. Oh, and I used this paper earlier while pondering other animation thingies.

What I had to do was:
1. Scan this sheet.
2. cut every frame into  individual png:s,
3. Import pngs as layers in gimp. Make canvas size equidistant
4. Open the images in graphicsgale, tweak around, add missing frames
5. Export as strip for further painting.

The biggest strenght of Graphicsgale is it's ability to port to and from spritestrips and spritesheets, in my opinion. You can paint on a spritestrip with anything, and if it's created properly - IE, all frames are the correct width - you can pull it back in to GG.

For actual animation, I still think Plastic Animation Paper is great, but it's one of those where you need to learn the keyboard shortcuts by heart.

My RSI is acting up something fierce - I have decent wrist support, but my keyboard is an extra-cheap Logitech one, and I could really use something nicer. While I'm indoctrinated into the Keyboard Cult, and drool after mechanical switches, I'm currently lookin at Microsoft's comfort offerings, mainly due to their christmas rebate deal.

Part 3:

Indeed, I didn't make it in time. Ludum Dare 28 is next weekend, though, and I've pre-committed to doing that.

Anyway, Runcycles.
Here's an old one I did wayback, with PAP.
I HAVE SUCH A CRAMP IN MY BACK


And here's the new one in it's current incarnation.

The master file is way way bigger, this one is 80x64, which is decent, but System 3's Myth: History in the Making on Commodore 64 had this really great looking character that was, I believe, 16x20 pixels.

Side note: This game is gorgeous. In my opinion it looks better than it's Amiga port, even.

The new one is much more relaxed, but it seems a bit glitchy, as if it's limping or something.
The master file is almost 500 pixels tall, and has a separate layer for each limb as well as torso. I want to have something I can tweak and paint over when creating different characters, I think.

Oh, Aseprite is quite cool. I haven't poked around with it enough as of yet to be certain whether I prefer it to GraphicsGale or not.

And this is me fiddling around in Asesprite.

Friday, June 14, 2013

Blue.... Swimmer?


Insert Smurf Joke Here.

Very doodly. but, I had fun, so that counts. Limbs are kind of long on purpose. Anatomy is correct only accidentally.  Hands are sketchy, feet are... not there, actually.

So... painting in OpenCanvas. Still fun. I had some trouble with the too-thick outline. Also, some things are just problems arising from the fact I was just doodling on a single layer instead of doing something  reasonable. No reference, obviously. It would look better if there were. Also, the composition is crap.
It's essentially an exploratory digipainting, figuring out the textures one gets using different tools in oC.

I may do some sort of a painting timelapse thing at some point, I think that might be interesting.

Rant:
One of the things I'm noticing --- no, what I'm being reminded of, when I look at the pros doing their thing, is that I'm really really lazy. Also, a bit impatient. All  that hand-crafted detail... Well, it might actually be entertaining to do at the time, but I just don't have the patience for it, when I'm trying to get an idea out. Sure, I'll make use of happy accidents, may suggest some detail, but it's all really incidental. Possibly coincidental.
End Rant.

Next... Animation, Pencil or more OpenCanvas. Hm.

This is really random - except it ties into my YouTube watching, but....
Good animation spotted in:

  • Bounen No Xam'd
  • Soul Eater
  • Darker Than Black
  • FMA: Brotherhood
  • Full Metal Panic
Aaand quite a few other shows. Thing is, though, there's also a lot of bad animation about. 


Wednesday, December 15, 2010

Hello or Something


Sloppy color - face and hair is ok, though. Wanted to try my hand at another take of my new new Ameixia design.

According to this thingy there, I have 29 followers, most whom I don't recognize. So, a request - could you post a comment, and tell me how you found my little blog?

Sunday, June 13, 2010

Magic is imagining something and then making it happen

I actually like this one, more or less.
'tis a character.

Eyes are uneven and such. Eh, it's still okay.

Sunday, March 7, 2010

Been painting.

Borrowed a digital camera, better picture. Also, final changes

Old picture's here, too.
Webcam is a webcam. Oh well. I started this painting some years back... it seems this year, I'm finishing it. I think I might tweak it a bit more, but I think it's more or less done.

Thursday, February 11, 2010

Something of 2010


yeah, no intention to draw per se... as I haven't been able to, but the lines started looking like something, and before I knew it, I'd gotten this far.
It's basically just a small step above junk.
No idea who or what the character is. Looks sorta pumpkin-y