Showing posts with label no-art. Show all posts
Showing posts with label no-art. Show all posts

Wednesday, June 24, 2015

Dungeons & Dragons.

So. I splurged.

Sure, I could get the PDFs for free, but it's just not the same.
I saved about 35€ over buying locally, so I got them from the Amazon, Dungeon Master's Guide, Player's Handbook, and the Monster Manual.



I tried to participate in the beta test, but I couldn't get a group together because of reason, but I did peruse the playtest packages.

All in all, this is much improved. It's only less fun on a meta-level, because you could utterly wreck the old 3.x games by outscaling anything reasonable, as well as getting specific blanket immunities. However, for actual gameplay, this is much improved. I'll report more once I actually get the books from Amazon.

Tuesday, April 30, 2013

I usually keep my rpg stuff away from here....

But I'm sleepy and I have a TRULY SCIENTIFIC fluff/crunch magic system I thought of,
and I don't want to forget it.

Basically it began with thinking, 'how would an abductee from our world to a fantasy one be
able to use local magic?'

Midichlorians were thought of at one point.

Now, of course, this might also work as a magic system for a story of some sort. It also combines nicely with Scifi elements, as 'magic' of this type might only exist on a single planet.

PREMISE:
Okay, basically, in our scientific fantasy world, there is a thing called magic.
It's physical representation are floating glowy things, called 'motes', 'mana' or 'spirits'
Wizards draw magic to themselves, craft spells, and do things like blasting, farseeing, levitation, and so forth.

Through practice, wizards can turn a certain amount of magic into spells. they can cast these very fast, and they can be taught.

Magic can even be passed forward in family.
Basically, a very standard world with magic.

Technobabble:
What is going on is this:

The glowy things are creatures, of sort. They can do pretty advanced things with electromagnetism and Van  Der Waals forces.
They live and breed in trees, as a rule, but may inhabit a living human, too. (this can be somewhat harmful, and thus we can get 'frail' magicians )

Most 'magic' things are done by commanding these creatures. The typical list of commands taught are:
Draw, repel, emit, observe, move, mimic, grab.

Each mote can learn one thing, but multiple motes can form composite creatures.
standard, 'light' magic: motes vary from translucent to bright glowy light, emit a small amount of light and heat typically.
'dark' magic : variant creatures, who absorb light much more efficiently. absorbing  IR light absorbtion makes the areas colder, and they default from lightly dark to black, typically. even when they emit, it's typically shades of red or purple.

Motes can naturally grab each other, but they can be taught to grab other things.
Spells are formed by, say, connecting a mote taught to move to a mote taught to emit an EM radiation burst.

A typical use of magic would be to draw in magic, teach the magic one to three commands and using a combination of these commands to create effect. a combination of observer, mover and grabber, can observe hand signals from the mage, move quickly, and grab onto objects.

Flocks of these creatures would naturally form larger symbiotic entities analogous to 'faeries' and other mythic creatures.

Magic-users use props as hosts for these creatures - it's necessary to form some sort of symbiosis with Magic to be able to control it, but you don't want a bunch of EM emitting creatures livin inside you, as a rule. However, a nice chunk of wood might well contain an entire colony of domesticated motes.

A skilled mage might be able to replace a removed limb with a magic copy (probably using some sort of crafted part as a base), but chances are, it would slowly corrode and replace the host body from the contact surface upwards.

Magnets might interact in a rather interesting fashion in such a setting.


Thursday, April 4, 2013

Cory Doctorow

Is a published writer. He also puts his books online, under the Creative Commons license.

The books are mostly 20 minutes into the future Scifi.

I started reading the full-length novels, from "DOWN and OUT in the Magic Kingdom" onwards, and, well, basically, the first book I liked thus far, was 'Little Brother'.

All the books present some ideas integrated throughout a story, and sometimes things work, oftentimes not.

The ideas are always quite neat, but the viewpoint characters are often a touch too unlikeable, in my opinion.
I'm currently reading 'For the Win', which has thus far jumped from a viewport to the next, which seems to have stalled my enthusiasm. 'Makers' was basically okay, but there was a longer chunk following a single viewpoint in the start, so when it changed, I was already deep into the story.

Wednesday, January 9, 2013

Dungeons & Dragons 3.x Character Classes

Since it seems the forums I wrote these for, originally, have gone *poof*, I thought I'd link these here:

Base classes, more or less complete:
Esper
Healer, based on the JRPG 'Staff Chick' concept.

Pathfinder
Psionic Sorcerer Bloodline

in progress:

Hero, A very generic, versatile, and if necessary, simple to play, class.
Martial Monk, based more on actual chinese monastic monks of myth and fact.

Rules Modules:

Combo System, specifically designed to make warriors more awesome.
Musings on a Magic System, also contains notes on vancian magic and incarnum.

I'd be interested to hear your experiences, if you happen to use any of these.

Monday, August 6, 2012

The second part

I may have mentioned this before, but people who don't suffer from depression don't --- can't really understand it.

Right now I'm in a relatively sweet situation, all things considered. Yet, I still get moments where I feel that, that nothing matters and it would be better to just sleep 'til death.

I'm on medication, so it's just moments and not days, and I'm moderately quick to take a hammer to such thoughts - knowing I have depression helps in recognizing these thought patterns which are outside my agenda.

It's a little bit like if, say, your arm was broken.
And you were ashamed of the fact you had a broken arm.
And people told you to just get over it, to get a grip.
And you wanted to get better and do well,
And the pain wasn't so bad anyway,
But you still couldn't get a grip and things kept slipping from your fingers.

It's kind of like that.

Tuesday, March 29, 2011

Some 'splainin

Okay, so my keyboard broke - or possibly the PS/2 connector on the motherboard, I'm not sure. To sum, I can only use mouse on my desktop machine, right now. 

There's also trouble and stuff, I'll elaborate if it's relevant after a while. 

Sunday, January 2, 2011

Bite Me!


I know there's a lot of noise about this already, but it's really quite good.

Today's agenda:

  • Walking
  • Drawing
  • Schoolwork
  • Sauna
  • Job Hunting

Thursday, May 13, 2010

Movies // Iron Man II

Went, saw.

Okay, but not as good...

Science was a bit less believable, MST3K Mantra applies. Besides, hey, kirbytech.

Most of the charm of the first movie did come from building the tech - it was like a more geeky version of a training montage, after all.

All things considered, it was about as good as it could be, I think. Although the new element business was over way too fast, in my opinion.

Saturday, April 24, 2010

Art and....

Mostly artwork here. The thing is, when I'm depressed, I don't write blog posts.
I do have that single-mindedness trait that can be so useful in science, but it really messes things up when it's focused on a show or a book series or such.

Friday, October 9, 2009

Thing

That's all.

Science of Discworld is a very good book, too.

Tuesday, August 25, 2009

Dragonball Evolution

A very bad movie. It was so bad I had to watch it four times.

Four words
: Tiny Lizard Sheng Long.

The actor wossname was just fine as a teen Goku. It's very... in Tokyo.

Monday, April 27, 2009

Depression?

Okay, so according to one's standard eldritch-horror type view of the universe, nothing makes sense, nothing matters on any larger scale, and the entirety of all humanity ever accomplished will be for nothing. 

Got that? Cool. 

Now, naturally since nothing is of any particular importance, and you could die in about two seconds after reading this, you can pretty much choose yourself what you want your life to be about, what is your purpose, basically what you want to do. 

Which is your basic "You are the main character of your life" spiel.

I've been looking at my motivations for a while now, trying to see if they're the reason for my lack of, what I see as accomplishments, in my life, thus far. And....

I am indeed lacking in motivation, in drive, in the need to get things done. 

Sure, there are things I wish for - for good things for everyone, for nice, hedonistic things for myself, and, and I do care about people, at least on some level. It hurts when they're hurting and all that.

It's just... I don't really care for things, at least, per se. I've practically trained myself to NOT care for items. I mean, I love stories quite a bit, but I do not need to own any sort of physical media for them, or to even experience them twice... and I don't particularily care which of the various good stories I get to see... or, at this point, with the amount of stories I've already digested, if I even experience further stories.  

Other material goods seem equally pointless, I cannot really think of any I cannot do without. 

Personality-wise, I'm an introverted recluse, so while I do actually enjoy human company, I can do with a very frugal amount of it. 

Relationship-wise - well, okay, I'm a bit lonely, but I'm quite accustomed to it, and to be in a relationship would once again be, most likely, an equal mix of, well, various things.

I have some self-esteem issues, so it's hard to see myself ever accomplishing anything relevant, but I might have some interests there. Still, at best I would accomplish the same things thousands have before me.

I do like having a warm, dry place to sleep, eating, sleeping and washing regularily. Although it would be somewhat less bothersome if I didn't need to do those things. 

I'm sorry, I guess I'm just feeling particularily apathetic right now.

So, what's my motivation in this scene?

Friday, April 24, 2009

John Carpenter Recycled IN SPACE!

Fun dreams: 

A ragtag team of misfits, if you like, some veteran spacers, some total newbies, start on a voyage on a heavily-armored old junker with blast doors on every cargo hold. 

In one, sealed and locked, a tiny xenomorph is discovered. This is enough to panic the veterans, but the little thing seems relatively harmless to those with less experience, and eventually most of the crew comes to take a look at the thing. Things, however, are worse than they seem.

In fact, what the hold contains is a mimic, capable of infecting and possessing other lifeforms... and there's no idea who are infected, including the viewpoint character ( in this case: the dreamer. )

Thought I'd mention it. Title comes from, y'know. Fever always gives me fun dreams. Well, sometimes. Well, once or twice.

With web links and,  y'know, subtext becomes text.

Tuesday, April 14, 2009

Exorcising a story idea from my mind.

This is just one of the random things bouncing in my head. The idea would be to describe an RPG campaign in the style of Darths & Droids or DM of the Ring.

You'll never actually see it, since I'm no good at writing, but the idea could potentially be amusing, at least.

The story goes something like this:

GM: I've been planning this new campaign, in the spirit of wuxia movies, set in... I'm not really sure. Mythic China seems the obvious choice, but I've been thinking, maybe something like modern day but with supernatural elements - you know, kinda like The Medallion or... well, it's a work in progress. Interested?

As-of-unnamed-player: I guess... which rules will you be using?

GM: Well, I was thinking, we could stick to the stuff available for free in the web, so maybe D20 SRD and D20 modern SRD, using Gestalt...

A-o-u-p: Gestalt? With Modern? You'll get some really high-powered characters that way. I mean, not that I mind that much, but players will be wanting quite a bit of combat.

GM: Yeah, that's pretty much what I'm after. If you're interested, why don't you try creating a character? You don't have to fill it all the way out yet, we'll check it before I approve of it. We'll start at level, oh, five or six. Maybe six.

Aoup:

Later:

Aoup: ...So, what do you think?

GM: A nine-year old half-giant natural were-ape monk? Are you serious?

Aoup: Well, yeah, although I'm thinking of it as a more of a new race, with tail.

GM: Apes don't have a tail, you know? Oh well...

GM: .... Fine. You can have your tail. I'm also making you twelve, and giving your some stat penalties instead of a level adjustment, so it'll hopefully be playable. You do realize that you only have that high strenght in ape or hybrid form, right? And you'll still likely be terribly underpowered.

Aoup: Nah, I have a good feeling about this one. Besides, if I die, I can roll a new one, right?

GM: Whatever. I still say you're going to be terribly underpowered.

Saturday, December 6, 2008

Independence day

In Finland. 

I've been getting hooked on a manga called 'Bakuman'. Grows, like fungus. Still, reminds me of the huge bulk of manga bought from Japan sitting on my bookshelves. Needs to read.

I've been thinking of drawing a more traditional strip-style comic, to get back to comics, and to dump some of the story snippets and ideas whirling in my brain. 

Saturday, August 23, 2008

Air Guitar World Championship

Performance Art. Woot.

I shall need to be more verbose. Or more graphic, as it may be. 

Thursday, July 3, 2008

About Tetris...

I don't speak much of game development here, but recently, I learned JavaScript ( which is kinda awesome, really, ) since one job I applied for required knowing it --- not sure if I got the job, or even if I'm taking it, but --- nevertheless, javascript: Fun, easy, fast to do stuff with.

So, I wrote a Tetris game with it. It's a classic style tetris, without gravity-based chain reactions. Nothing fancy. It stores the latest highscore on your machine as a cookie, too.

I really liked working on the block rotation and collision algorithms. Fun stuff.

Thursday, June 26, 2008

I am sorry 'bout the lack of updates.

This blog was created as an outlet for my art, since online communities are, in fact, one of the big motivators for me. Which is a fancy way of saying "I like attention," but skips the fact I'm embarrassed by the fact.

In any case, there are some other things which motivate me - stories put images into my head, and sometimes certain concepts need drawing. However, I haven't had that much of an urge to draw lately ( which is a shame, as I've finally gotten semi-decent with it, ) and currently I don't have a monitor ( nor a display adapter -- IE, a graphics card, ) nor a job to get money to buy ones.

However that's not exactly the key problem - I could get a semi-decent CRT tube cheap or free if I wanted to, and there are some GFX cards I could also get. However, I've found myself doing a bunch of other things that need doing, a lot more since my monitor went *zzzap.*

So, I'm currently doing things like coding, reading science texts and trying to get a job, as well as figuring out of how to graduate, instead of being sucked in by my own computer's access -- there seems to be a difference in attitude between using my own computer and using other computers.

As a downside, I feel quite awkward doing graphics stuff on other computers.

As for blogging... I don't write for the sake of writing. I'm not a writer, like some people, and I do have a rant-about-things blog... which is in Finnish, sorry.

I have been thinking of starting yet another blog focusing on certain other interesting things, but I'm not sure if I will.

I do still intend to draw - I even intend to complete NETTG:TEY, in fact. Maybe I shall write about that later.

Monday, June 9, 2008

Monitor broken // I draw comics with my brain!

University has scanners, though, so we'll see about art. Otherwise, being without monitor - and thus, computer / net access at home - has been a boon, distinctively. It has helped me notice certain things that I've managed not to think about lately.

I'm reading Shura no Mon in Japanese... I think I have all of it, bought it last February, back when I still had money. I'm up to volume 3 right now. There are 31 volumes, I'll need to check how many I have... I might very well have them all.

I actually found this one originally through Shura no Toki anime, which is a bit... it's not like you'd assume based on early first episode. It goes bad at around midway through, but the early episodes are quite tasty. Adaptation Decay perhaps?

I'll need to tinker with them ads, it seems. T_T;

Okay, Among The Chosen, what now?

Tuesday, April 1, 2008

So I did a silly test

So, according to the test
I Am A: Neutral Good Human Bard/Sorcerer (2nd/1st Level)


Ability Scores:

Strength-14

Dexterity-11

Constitution-14

Intelligence-13

Wisdom-10

Charisma-14


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



...Hm. Well, I certainly don't completely disagree. Looks unoptimized, though. :/