Friday, October 9, 2009

Thing

That's all.

Science of Discworld is a very good book, too.

Tuesday, August 25, 2009

Dragonball Evolution

A very bad movie. It was so bad I had to watch it four times.

Four words
: Tiny Lizard Sheng Long.

The actor wossname was just fine as a teen Goku. It's very... in Tokyo.

Sunday, May 17, 2009

Mangled this one up quite badly

So... yeah. Face was in a strange angle, and wasn't paying too much attention to proportions. Generally, I've had an 'off' day all day long. Lots of relatively interesting coding things circling in my mind right now, but no focus. 

Saturday, May 16, 2009

Something is more of the same.

Ah, advertisement. What would I do without you :P

Y'know I've been drawing somethings for four years now. I started after a year of drawing almost nothing, as Ben and I figured, "something's better than nothing". 

Time goes so incredibly fast. 

Thursday, May 14, 2009

Something is moar ad spam

Same as before, snailmail spam -> sloppy drawing. Actually looked at values a bit harder, this time.

My 3d OpenGL engine doesn't currently like meshes mixing quads and triangles, at least not in the same mesh. I wonder if that'll be a problem. OTOH, one can just select all faces and say "Turn to triangles" in Blender... 

I tested with some raw data -> copypasta. I'm thinking of writing a raw reader, just to hasten testing. I'm .... but, I'm rambling about something I haven't really talked about before, so nevermind.

Basically, it relates to something like this:

As you can see, I did write a RAW reader. 
Blender .Raw exports everything separately, so I had to load multiple meshes for this output - got to test my GLScene's capability of rendering multiple meshes. Neat.

Oh, and I convert quads to tris on the fly, although not 100% sure if that works.

So I learned something new today.

Not much of anything, admittedly, but SOMEthing. 

Okay, so I'm doing some OpenGL stuff, and once you've hand-written in one cube's quads, you start already feeling, "importing meshes from file formats can't be that hard." So, I took a look at what Blender exports.

Blender is... almost easy, these days. The UI looks terribly complicated, but it isn't. I did suffer a bit with texturing, but even that gets a bit easier. The stomach side is undone, and the mesh is broken in places right now. I'm going to have to leave it segmented too - this 'fish is meant for NWN1, which has some... basically, it doesn't animate much of anything --- or rather, it doesn't transform meshes. it just moves them around.  So, head and body at least need to be separate. 

...Not that I'll ever get done, seriously. I was just looking for file formats, is all. This just happened to be in the folder I was exporting cubes into.

Wednesday, May 13, 2009

Something the thirteenth.


Warmup. Referenced from an ad dropped in my mailbox. 

OpenGL is kinda neat. Well, no. But, a 3d API is kinda neat, VS. making one yourself. 
Still gotta do that at some point, just for kicks, but....




Well, that was... colorful. I had this lineart I drew, and started pushing and prodding it in OC, and ended up with this mess.

Now, mind you, I did learn something, perhaps, while doing it, but it sure ain't pretty. Despite all the pretty colors, too. I do like the teef, though.