Friday, May 17, 2013

Galactic Destroyer Beast Landing Sequence Continued

 I'm especially liking the first two frames here
and...
I couldn't leave it entirely unfinished, now could I?

I had some scanner issues, the last image should use the correct settings, now. I think I drew this out to satisfy my animation bug - I do relapse every now and then. It might a sequence I might actually have some success in animating. I've done walk cycles, attacks, idle animations and such, but not much in the way of successful sequences. If I do, I'll probably go for Graphire + Plastic Animation Paper 4, which is free these days.

Also, Onepunch-Man's  - specifically the version drawn by Murata Yuusuke - decompressed sequences are somewhere in my head, too. So there.

There's another sequence in the image used in this post, although it's not quite as decompressed, in addition to being almost indecipherable.

Thursday, May 16, 2013

On the Subject of the Galactic Destroyer Beast.


First, drawing is HARD. especially when one hasn't done it in a while. 

Second, while it's almost never true that I don't have time to draw, it is often true that I don't have the time to ENJOY drawing. There's a difference. 

I've never gotten all the way through to explaining my concept of the Beast. visually it draws heavily on a lot of memetic things, but did  you know, for an example, that all of the head spikes can move independently? Or that the teeth can retract? 

Basically, the Beast form is a mobile transorbital assault platform. In the above picture, the eyespikes flare out and teeth retract as the body configures itself into firing mode - I would presume that majority of the energy gathers within the chest cavity before being released.

The secondary arms - Wings, if you like - have multiple configurations - they can spread a huge shadowy 'parachute' effect - which can also act as a solar sail, or they can fold out of the way to a minimal configuration - they also do duty as energy gathering/manipulation apparatus when they start glowing. 

The claws are primarily a weapon - not that useful for grasping, except for stabilizing the creature for firing. Same with the feet, which are also built for executing powerful leaps. I would presume escaping the gravity well requires energy manipulation form - wings, even with infinite energy are of limited use, especially when there's no guarantee the assaulted planetoid has an atmosphere. 

Mechanically, the back of the beast is somewhat vulnerable. It is, however, covered with potentially mobile spikes, not to mention that  the wings bend towards the back, and can probably emit enough energy to fry any potential assault. So it's more of a trap, as much as anything. 

As for size - it's kind of hard to estimate, but I would suspect that it's current combat form is only about half the size of an Evangelion unit, tops. Even this form has quite a few, what are essentially artificial limitations. During it's nine billion year long assault against the universe, the GD began enjoying combat, and even without Queen Serenity, was turning from a true omnicidal maniac into more of a blood knight. 

Of course, the GD also enjoys fireworks, so it probably would eventually blow up  the solar system it's attacking, but it might very well take several millenia of fighting before getting that far, especially if there's decent opposition to go around. Something of a best-case scenario, admittedly. 


The above is a decompressed GD landing sequence, in thumbnails. It probably doesn't make that much sense without my brain to interpret it, but there you go, anyway.

Question: Can someone explain to me the weird title capitalization syntax used in English language?

Tuesday, April 30, 2013

I usually keep my rpg stuff away from here....

But I'm sleepy and I have a TRULY SCIENTIFIC fluff/crunch magic system I thought of,
and I don't want to forget it.

Basically it began with thinking, 'how would an abductee from our world to a fantasy one be
able to use local magic?'

Midichlorians were thought of at one point.

Now, of course, this might also work as a magic system for a story of some sort. It also combines nicely with Scifi elements, as 'magic' of this type might only exist on a single planet.

PREMISE:
Okay, basically, in our scientific fantasy world, there is a thing called magic.
It's physical representation are floating glowy things, called 'motes', 'mana' or 'spirits'
Wizards draw magic to themselves, craft spells, and do things like blasting, farseeing, levitation, and so forth.

Through practice, wizards can turn a certain amount of magic into spells. they can cast these very fast, and they can be taught.

Magic can even be passed forward in family.
Basically, a very standard world with magic.

Technobabble:
What is going on is this:

The glowy things are creatures, of sort. They can do pretty advanced things with electromagnetism and Van  Der Waals forces.
They live and breed in trees, as a rule, but may inhabit a living human, too. (this can be somewhat harmful, and thus we can get 'frail' magicians )

Most 'magic' things are done by commanding these creatures. The typical list of commands taught are:
Draw, repel, emit, observe, move, mimic, grab.

Each mote can learn one thing, but multiple motes can form composite creatures.
standard, 'light' magic: motes vary from translucent to bright glowy light, emit a small amount of light and heat typically.
'dark' magic : variant creatures, who absorb light much more efficiently. absorbing  IR light absorbtion makes the areas colder, and they default from lightly dark to black, typically. even when they emit, it's typically shades of red or purple.

Motes can naturally grab each other, but they can be taught to grab other things.
Spells are formed by, say, connecting a mote taught to move to a mote taught to emit an EM radiation burst.

A typical use of magic would be to draw in magic, teach the magic one to three commands and using a combination of these commands to create effect. a combination of observer, mover and grabber, can observe hand signals from the mage, move quickly, and grab onto objects.

Flocks of these creatures would naturally form larger symbiotic entities analogous to 'faeries' and other mythic creatures.

Magic-users use props as hosts for these creatures - it's necessary to form some sort of symbiosis with Magic to be able to control it, but you don't want a bunch of EM emitting creatures livin inside you, as a rule. However, a nice chunk of wood might well contain an entire colony of domesticated motes.

A skilled mage might be able to replace a removed limb with a magic copy (probably using some sort of crafted part as a base), but chances are, it would slowly corrode and replace the host body from the contact surface upwards.

Magnets might interact in a rather interesting fashion in such a setting.


Thursday, April 4, 2013

Cory Doctorow

Is a published writer. He also puts his books online, under the Creative Commons license.

The books are mostly 20 minutes into the future Scifi.

I started reading the full-length novels, from "DOWN and OUT in the Magic Kingdom" onwards, and, well, basically, the first book I liked thus far, was 'Little Brother'.

All the books present some ideas integrated throughout a story, and sometimes things work, oftentimes not.

The ideas are always quite neat, but the viewpoint characters are often a touch too unlikeable, in my opinion.
I'm currently reading 'For the Win', which has thus far jumped from a viewport to the next, which seems to have stalled my enthusiasm. 'Makers' was basically okay, but there was a longer chunk following a single viewpoint in the start, so when it changed, I was already deep into the story.

Wednesday, January 9, 2013

Dungeons & Dragons 3.x Character Classes

Since it seems the forums I wrote these for, originally, have gone *poof*, I thought I'd link these here:

Base classes, more or less complete:
Esper
Healer, based on the JRPG 'Staff Chick' concept.

Pathfinder
Psionic Sorcerer Bloodline

in progress:

Hero, A very generic, versatile, and if necessary, simple to play, class.
Martial Monk, based more on actual chinese monastic monks of myth and fact.

Rules Modules:

Combo System, specifically designed to make warriors more awesome.
Musings on a Magic System, also contains notes on vancian magic and incarnum.

I'd be interested to hear your experiences, if you happen to use any of these.

Tuesday, January 8, 2013

Something for 2013



You know, I don't think there was anything in 2012.
Doodlydoodly. Playing with textures, I guess.




Friday, September 28, 2012

Similarities between Finnish and Japanese Mythologies

I've been browsing Wikipedia, specifically it's descriptions of Finnish mythology.
Basically, a lot of the usual suspects of Japanese mythology - Youkai, Kami, various dead spirit types - have direct counterparts in Finnish mythology.

I may need to take a closer look at this. If I get in the mood, I might blog more on the subject.