Something something cast fist?
A lot of what becomes a game is art assets. On a recent interview, a modern game can have 10 Gb of art and maybe 200M of code.
This is a kernel, or a seed of sorts. Also, my camera is not a scanner. Clearly.
I ended up doodling in Piskel a bit. Fun, and usable, but not exactly what I intend to go for.
Just the keyframes, but at this resolution I'm not sure if any more is needed.
Still, I seem to be entering a pixel art kick .