Pointless, but I had fun, for sure!
What follows is VERY SLIGHTLY self-modifying BASIC code. There's a save routine on rows 2-5, and a bug on row 7, I should remove that. Anyway, the filename after sys command HAS TO be a static string. But.... As long as I change NOTHING on rows 1-2, it is always in a fixed position. So, on row 640 I POKE a little fun out of it.
The default is "ALANGPROGRAM" because it started out as "MLANGPROGRAM" but I had to check which offset was the correct one by poking at it, so now it's an "A".
Self-modifying code is pretty cool and legal.
1 goto10 2 sys57812"alangprogram",8 3 poke193,al-(ha*256):poke194,ha 4 poke174,lo-(hl*256):poke175,hl 5 sys62954 6 print"reset now" 7 poke43,0:poke44,8:poke45,189:poke46,12 10 rem memory monitor and editor 30 i=1:m=0:p=0:s=0 35 print"@<address>,<q>uit":print"return :dump 8" 40 print str$(s);:input a$ 44 if a$="" then goto 400 45 if mid$(a$,i,1)=" " then i=i+1 46 goto 300 50 gosub 150:i=i+1 60 d=b*16 70 gosub 150 80 b=d+b 90 print str$(b)+" "; 95 if p=8 then print "":p=0 96 p=p+1 100 poke s+m, b:m=m+1 110 if i=len(a$) then goto 200 120 i=i+1 140 goto 45 150 rem get octal as decimal 151 b=asc(mid$(a$,i,1)) 160 if b<64 then b=b-48 170 if b>64 then b=b-55 180 return 200 s=s+m: print"" 205 a$="" 210 i=1:m=0:p=1:goto40 220 rem end 300 rem command handlers 310 if a$="q" goto 1000 320 if left$(a$,1)="@" then goto 500 330 if a$="s" then goto 600 390 goto 50 400 rem print 8 byte in hex 401 print chr$(145) + str$(s) +": "; 402 for j=0 to 7: rb=peek(s+j) 410 hi=((240 and rb)/16)+48:lo=(rb and 1 5)+48 420 if hi>57 then hi=hi+7 421 if lo>57 then lo=lo+7 430 print chr$(hi)+chr$(lo)+" "; 440 next j 441 s=s+8:m=0:p=1:i=1:j=0:b=0:d=0 442 print "" 450 goto 40 499 rem memory jump command (@) 500 s=val(mid$(a$,2,len(a$)-1)):i=1:m=0: p=0 505 a$="" 510 goto 40 600 rem save perhaps? 610 input "start memory address:";al 611 input "end memory address:";lo 612 input "filename:";fi$ 620 if fi$="" goto 695 635 ha=int(al/256):hl=int(lo/256) 639 fi$=left$(fi$,12) 640 fori=1tolen(fi$):c=asc(mid$(fi$,i,1) ):poke2048+19+i,c:nexti 690 goto 2 695 i=1:m=0:a$="":goto 40 1000 rem end
Minifying and optimizing this, maybe. In retrospect, you should write your basic WIDE initially, maybe use rem statements to note sections and subroutines. It would make refactoring - including minifying and optimizing - easier.
It would be handy to be able to switch to character and decimal modes, and making use of the default screen editor.
I should probs also write a sprite/tile editor one of these days, but basic IS kinda tedious in some ways. I could write a macroassembler, yes. But on Commodore? In BASIC? unlikely.
But I do want to do that game of some sort. Maybe a roguelike or action roguelike? I also have some further stuff to do on a "text editor". I've had some sort-of working ones, but I can improve them, and they are useful for some stuff... they're also just a skip and a hop away from being a level editor so that's also useful.
I'm also doing some other stuff right now, ended up writing a sort of an experimental macroparser thingy, with the help of a LLM today.