tag:blogger.com,1999:blog-2266190403694749793.post916289460302097522..comments2023-11-02T11:16:21.536+02:00Comments on Art and Depression: Something Strikes Back!Esa Karjalainenhttp://www.blogger.com/profile/18282643122207642987noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2266190403694749793.post-27019011912822943662008-03-19T23:16:00.000+02:002008-03-19T23:16:00.000+02:00Not sure how well that'd work in a traditional MMO...Not sure how well that'd work in a traditional MMO sense--to work so hard and so long on a character only to have it become inaccessible to you. That's why most online games now try to avoid perma-death and related things.<BR/><BR/>Even Star Wars Galaxies, which was going to have it, later renegged.<BR/><BR/>On the other hand, what you're describing would be a lovely standalone game, with possible multiplayer/online components.Ben Oliverhttps://www.blogger.com/profile/18055110812539406716noreply@blogger.comtag:blogger.com,1999:blog-2266190403694749793.post-38277604123522353282008-03-19T11:49:00.000+02:002008-03-19T11:49:00.000+02:00Well, yes. I guess the only real difference is tha...Well, yes. I guess the only real difference is that I want the game world intentionally to "break" at a certain point - At some point the player - much like Son Goku - just becomes too powerful to exist in the gameworld.Esa Karjalainenhttps://www.blogger.com/profile/18282643122207642987noreply@blogger.comtag:blogger.com,1999:blog-2266190403694749793.post-60134586123954570892008-03-19T02:38:00.000+02:002008-03-19T02:38:00.000+02:00Like City of Heroes, only people have to level up ...Like City of Heroes, only people have to level up and acquire their abilities rather than just be tossed in as a costumed person.<BR/><BR/>Sounds proper. As it is, in a lot of games, you level up and become a hero... just like everyone else. And if you dedicate your life to the game, you get to wear the spiffy clothes, too!Ben Oliverhttps://www.blogger.com/profile/18055110812539406716noreply@blogger.com